The past few posts here on the Roost have been very much life-updatey, which is totally fine. There is a lot of life stuff going on right now that I feel a great need to set down on digital paper. But I claim to be the proprietor of an art blog, so I think it's time to talk about some art as well! To be honest, talking about the art/philosophy side of things scares me a little bit more, cause it takes more thought and preparation to write, and sometimes I just don't want to put in that kind of effort :P
But today is different. Cause today I have something to show! So let me give you the pitch and origin story for this piece I'm calling The Binding of Fenrir -
It's a little bit more grim than your average Daniel Haycox piece, and perhaps not as grim as it should be (I'm aware of my limitations, somewhat) but I'm pleased to present it to you and to have made a substantial piece of personal work despite being home with the ever-present temptation of the Nintendo Switch. For those wondering, it took about four days of sporadic work.
This piece is my entry in March's Character Design Challenge. For those unfamiliar, the Challenge is an international contest/facebook group where everyone can contribute one design a month based on a particular theme. Although I don't anticipate becoming a character designer someday (many others are much more gifted for that task) the Challenge provides some helpful structure to my personal work and a reason to create other than "just making something cool." Which, ironically, was essentially my motivation for making this piece. I've given up the idea of winning the challenge - I have no idea how they judge this thing, winners are sometimes far better and other times about as good as what I can produce (I'm aware of my limitations, somewhat). But the Challenge nevertheless provides an arena where I can display work in a community, and that is still worthwhile in my book :)
The Challenge theme for this month was Norse Gods - which I was excited to try. Despite my familiarity with the myths, I don't think I've ever actually drawn one. Due to my recent study of Anna Scott's work and canines (seriously, I'm working on an uncommon amount of dog projects right now) you probably could have guessed that I wanted to do a take on Fenrir, the monstrous wolf doomed to gobble up Odin and be A Pretty Big Deal In General during Ragnarok. But I wanted to depict him at his lowest moment, when he's finally bound by the gods using the magic ribbon Gleipnir. It's this really cool contrast between a delicate, unassuming ribbon that's holding back the strongest, baddest monster. And although that's where I began, the emotional element of the piece started to become about betrayal. Even though Fenrir probably would have eaten Odin anyways (that's the problem with prophecies) I imagine that the gods' betrayal and treachery is actually what cemented the badness in Fenrir's heart. This idea runs through Neil Gaiman's telling of the myth, which I referenced a lot while making this piece. Although the story should be a moment of triumph over a monster, Gaiman's telling is pervaded by sadness, especially because he builds up a friendship between the god Tyr and Fenrir. (That's Tyr's hand in Fenrir's mouth btw. Hard to recover from something like that.)
There were several things about Gaiman's telling that I could not use, and I took significant artistic license in general when concepting the piece. For one, Gaiman describes the ribbon as nearly invisible, which would obviously not be a great pick for a visual representation. I chose a light pink ribbon instead because it more directly communicated the delicate idea I was going for. Also, Fenrir should have been bound into the ground, not hung, but I felt like the hanging symbolized Fenrir's helplessness in this moment a bit better.
And from there I was off to the races! And by that I mean the incredibly daunting task that is Making the Thing. I tried to find some sad music to listen to while I drew, but my music taste is so incredibly upbeat that the closest thing I could find in any of my playlists was Jess Ray's "Humble Heart." So I listened to that a couple times and then just tried to make do with other stuff.
I've been in an interesting place with regards to style recently, and I wanted this piece to be a real step forward into something new. I've been most influenced by Saira Vargas recently which has been a huge help to my art, but also leaves me feeling like I ought to branch out and do more detailed, rendered work. So I've been studying Anna Scott, who has such a natural sense of detail and texture without losing simplicity. In particular she has these glorious wolf characters with such rich and subtle hair textures - which you may very likely see some callbacks to in this piece.
The problem is that rendering terrifies me. I don't really know how to do it, and I'm worried about over-doing it. I also like knowing if the piece is going to work pretty early into the process, which is actually doable when working very simply. But rendering pushes that "yes, we're not gonna die" moment later into the process which is very uncomfy. But I can't stay in the boiled down, simplified zone forever. Time to move. So this piece ended up becoming a fusion of Kole, Vargas, and Scott influences, which hopefully produced something very Haycox by the end - but you'll be the best judge of that. I've prepared a couple graphs to show what I mean:
It also does this:
Which maaay prove a problem as I try to enter the industry. I just love the simplicity of TV and the richness of feature design! And perhaps in personal work like this I don't need to try to fit myself into one of the two hirable boxes, but just explore a little and figure out what the Haycox style should look like. And draw some wolves with dude's hands in their mouths. Cause I guess that's what I do now. That's my brand.
Just kidding. Style's a weird thing, and the best metaphor I've found for it comes from a Nicholas Kole interview in Character Design Quarterly:
"I like to think of artistic style in the same way as dress-sense: with clothes, you give yourself permission to go through phases. You might try new looks as your tastes change, and shed old age-inappropriate items as you grow. All the while there will be colors, cuts, and looks that you continually gravitate towards even as things change, things you just know feel 'like you.'"
I think about this a lot when it comes to discussions of my style or others', and hopefully it's a helpful metaphor for you too! A lot of people stress about style but if you see it as something natural and already a part of you, then you can focus more on nurturing and growing it without a big sense of urgency. Also, Nicholas, if you read this blog, let me know and I'll try to avoid so many fanboy moments in the future :P That's one of the problems with writing for the internet... you just have no idea where this stuff lands!
Hope this post finds you well, weathering these times with grace, courage, and creativity.
-dh
P.S. Comments should be working now on this blog, let me know if y'all run into more issues.