Saturday, March 23, 2019

Spongeball Footbob

Hey everyone,

I recently wrapped up another storyboarding sequence for class that I wanted to share here, in the form of a pitch video. It's a football-based Spongebob scene, and since this likely won't show in up in a portfolio (due to the copyrighted characters) I still wanted to make sure it would be visible in some way. I'm not super familiar with the show (I actually wasn't allowed to watch it as a kid), but this is how I would have done it! Also the comedy may not carry over as clearly cause I totally botched the comedic timing during the pitch - but my computer was running out of battery and I didn't want to record it again (believe it or not, this was actually not my first take). So here it is! Finished, not perfect, I guess. Bonus points if you can spot the Sam Abner cameo!






-dh

Thursday, March 21, 2019

BREATH OF THE WILD - and Ambrosia


Sooo I just just started playing Breath of the Wild recently and I LOVE IT SO MUCH!! After watching Zeldathon this year I really felt this desire to get back into video games, especially the Zelda franchise. I played a lot of video games as a kid - probably too much - but they were a big part of my life until college, when I cut back almost entirely. I still played a lot of games with friends (smash, mariokart, cod zombies) but I definitely didn’t feel like part of the gaming community anymore. I let my PlayStation+ subscription go to seed, I didn’t buy the most recent Nintendo console, and I used the only console I have at college (PS4) exclusively for Netflix, Hulu, and Blu-Rays. And that’s all well and good - my main priority now is making the most of my college time and boosting my art skills, both of which are non-compatible with lots of video game time. I didn’t really miss the Playstation games, but I did kinda miss the Nintendo ones. The color. The adventure. The not-so-subtle nostalgia. So after ruminating on it for a while, and knowing that I would both be wrapping up internship applications very soon and encountering a large expanse of free time, I bought a Switch and the new Zelda game, Breath of the Wild. 

And wow.

I may be two years late to this party, but let me tell you that game is wonderful. It’s like walking around in a studio Ghibli movie, nay, it’s like being the protagonist of a Studio Ghibli movie. And that is COOL. The setting is lush and green and well-realized. The score is delicate and drifts through on the breeze. I’ve realized recently that I play games primarily to explore and be in a new world, and I love being in BotW’s Hyrule. It’s verdant and mysterious and somber and hopeful. It feels alive, with sparrows and cranes scattering as you run through a field. It’s the kind of game that makes me go outside and think, “Wow! Those clouds are really wonderful. Isn’t it cool that we have birds? Does the moon seem a little brighter tonight?” Not things I typically think, but when I see these phenomena mirrored in Hyrule, they seem all the more amazing in the real world. I’ve been playing using the “Pro” HUD - meaning that almost all the notifications and meters and minimaps have been stripped away, leaving plenty of room to see the world and get lost. I’ve been having so much fun just exploring the wilderness and finding things on the other side of hilltops. BotW is basically what I want to being doing in real life, but with less indoor plumbing. 


And there’s horses too! This is my horse, Ambrosia. She’s a very good girl and we’re best buddies! I rescued her from some goblins and we’ve been traveling Hyrule ever since. I feed her apples and take very good care of her. She’s just one more reason this game is so delightful! I don’t know what I’m going to do when Spring Break ends and I get hit in the face with a bunch more work, but I’m glad that for at least a few days I got to jump into Zelda, fight some Bokoblins, and ride around looking at the rainclouds on the horizon.

-dh

Sunday, March 17, 2019

Mammoth Cave

Hey everyone! 
It's officially Spring Break and it's been off to a good start! I had previously agreed to dogsit for my aunt during this week, which although that would provide lots of nice downtime and rest, it also wouldn't leave much room for adventuring and such. And it puts me in a weird spot where I won't be going home, but I won't really be going anywhere new either ... which I kinda see as the two main uses of a college spring break. All that said I'm still super grateful for the opportunity, especially since most of my friends were unavailable to do any big weeklong trip. But I wanted to do a little something special to give this week some spice before I retreat into Breath of the Wild, doughnuts, and dogwalking.

And thankfully the Lord provided some excitement! This Saturday was super packed - I took a friend to the airport in the morning (and she's hopefully in CHINA by now!!!) and then drove to Kentucky with some friends! My friend Parker had invited Aedan, Sam, and I to visit his hometown and Mammoth Cave. (THE Mammoth Cave!) Most of the tours were already fully booked, but we were able to buy a ticket to walk around in an entrance section of the caves, which was fine with me, since I figured that there would not be enough time to paint anything if we were on a formal tour. And paint I did! Sam & Aedan & Parker were very kind and waited for me as I did a few color keys of the caverns. We weren't allowed to see any crazy cave formations, not a single stalagmite OR stalactite, but the caverns were extremely large and warmly lit with comfortably warm-hued lighting. It was kinda difficult to accept it as not man-made - I'm much more used to seeing imitations of these wonders at Disney World and in video games than the actual thing. We saw one solitary bat while we were leaving the caves which caused much more panic in both our group and the general public than one bat ought to have caused...


The Ipad came in handy in the dim lighting, but it was a challenge to find a process that worked well to capture the dramatic darks & lights and the shape of the rock formations. And with the limited time I skewed more towards my Impressionist tendencies. I'm not sure if they clearly "read" to someone who hasn't seen the real thing. However, I'm pretty happy with how they turned out, if only from a "souvenir" perspective. This was how these places felt/looked to me, and the Rafinesque Hall one has a softness that isn't quite there in the real thing, but looked a little like Tryus Wong's Bambi work and made me happy :)



I really pushed the greens on the cedar (not cypress) forest bit - even though it's March it still looked like the middle of winter in Kentucky. Everything was dormant, grey, and just a tad depressing (good thing the main attraction was underground). But in this particular glade there was just enough moss and evergreen branches that if I squinted I could kinda pick up on some extra color.

We finished the day with some time at Parker's house and then some really good pizza. Mine had barbecue, potato chips, and a soda-syrup-reduction on it, and then I drizzled habanero honey on it and dunked it in ranch cause it OBVIOUSLY didn't have enough going for it already... And then we (well, not Parker) drove back to Nashville. A full, adventurous day by most standards! And the good thing is that I'm now so tired from that day that I'm totally ready to sit down and rest for the remainder of the week. I made the leap and finally bought a Switch, which will hopefully arrive today. In college, with classwork and internships applications, it's hard for me to justify playing video games alone. But now that I have a open week with few better things to do, now feels like the right time... of course, I'll probably get myself busy by the end of the week: I want to enter this month's Character Design Challenge, I have a background to paint, and I still have one last studio I need to send an application to (Dreamworks). These internship applications have been time consuming, but I've gotten faster with each one and I always get excited about what future possibilities they may bring! Now I need to get back to the art side of things so I have some new things to show when the next application term comes around. But I'll worry about all that after break! I want to make sure I have a few days of very distinct rest so that I focus better during the remainder of the semester. In the immediate future, I plan on playing some Switch, learning to cook a few things, and maybe writing another blog post or two. Who knows? 

Thanks for reading! I often feel like these posts go out into the empty void, but I think they're helpful for my remembering and hopefully interesting to you! And I did know going into this whole thing that Blogspot "isn't especially hip with the kids nowadays." But I'm ok with that. And I don't want to go back to Tumblr.  

Have an amazing day, and explore some caves!
-dh

Tuesday, March 12, 2019

Natalie Nourigat at Lipscomb!

Every semester Lipscomb tries to get a notable person in the animation industry to come speak on campus. And by tries, I mean knocks it out of the park. For a small, liberal arts school in the middle of Tennessee, we’ve been able to get Aaron Blaise, John Musker, and Andreas Deja (wasn’t able to see that one cause I was in high school). It’s one of my favorite parts of the program, and the weekends when they come are always a little wild. Talks and workshops and Q&As drag on and on (in a good way), and all homework gets laid aside because an ANIMATION DEITY has graced us with their presence and everyone just wants to sit at their feet (metaphorically, don’t want to scare that guest away) hoping that their skill and success in some way transfers to us. It’s also a big moment for the southeastern animation community in general. There’s lots of new faces on campus and I’m surprised that the massive concentration of art nerds in one place doesn’t get the attention of the CIA or even a local newspaper. In short, it’s typically the best weekend of the semester. 

This past weekend we had Disney story artist Natalie Nourigat on campus! Natalie was our first notable guest who is fairly new to the industry, meaning that her talk went a bit differently than the other lectures I’ve been to. Usually the animators give a speech they’ve likely presented a few times before at conventions, talking about the stories from the many projects they’ve worked on across several decades. Although Natalie has traveled around the world and done a lot of great comic work, Ralph Breaks the Internet is her only current screen credit. So the talk naturally ended up being a little on the shorter side. This wasn’t necessarily a bad thing, as it allowed time for a nearly hour-long Q&A once she had finished speaking and pitching some storyboards. She fielded a lot of questions, some dealing with some particular storyboarding points, but most with more general topics of life as an artist. She also got a lot of difficult questions that I would have handed with a lot less tact, but that she took on gracefully. I remember one particular question about “finding your style” (something that I don’t think about and don’t want others to worry about) which prompted a really thoughtful answer that I could totally get behind. (The short answer being “draw in the styles you like, things will stick around and accumulate and that snowball will become your style.) 


This caricature doesn't really look like her, but here it is anyways.

Natalie describes her work as “participating in story rooms,” which I initially thought was a strange way to say “storyboarding.” But after her workshop, I discovered why she uses this particular wording. While teaching the animation majors about storyboarding on Saturday, Natalie was a lot more concerned with informing us about the non-drawing parts of the story process: team collaboration, idea generation, pitching, and serving the director’s vision. She compared being a story artist to being a menu, offering different suggestions to the director but leaving the ultimate decision up to them. I thought this was a great metaphor, and hearing it has helped me to be less protective of my storyboards and more willing to say no to boards as a director. 

This was also the most hands-on animation workshop I’ve been a part of. We started the morning with some improv games – definitely not what most of the students (and me) are used to but were fun nevertheless – and then got straight into storyboarding using the “Next 5” exercise. We all divided up into teams, each with a director and a set of story artists. Everyone was shown the same photo, which had to be the opening shot of a storyboard sequence. The story artists then drew five storyboards expanding on the photo and turning it into a complete story. We had to do all the drawings in 5 minutes with only a sharpie and paper! These storyboards were then pitched to the director, who used the material generated to direct the story team towards one consistent story idea, which everyone then boarded in 5 minutes (still using the photo as the first shot). And finally, the director pitched her favorite version of the sequence to the whole class. The director position switched around, so everyone had a chance to guide the story. When I do my storyboarding, I spend a lot of time thumbnailing and planning interesting compositions, so the time limit and inability to erase was really challenging to manage at first! But after a few tries I got more comfortable with confident lines and quick visual communication. Here’s an example of one sequence’s progression: 


The picture for this one was a guy walking down the street wearing some kind of giant paper mache animal head, perhaps as part of a parade.


This was my first suggestion to the director, imagining that the man was delusional and lived his entire life as a cat, wreaking havoc upon humans before being ousted by a man wearing a giant dog head.



The director liked another artist’s idea of the man wandering into a birthday party and being mistaken for a piñata. This was my take on that idea showing him getting lost from a parade, eventually being beat up by kids with bats in a cartoony dust cloud and then fleeing the mob.

And these were the final boards for the sequence I directed, which started out with a photo of a Buddhist monk looking up at a statue. I liked the idea of the statue coming to life and the introduction of a stray cat, so I combined the two in a battle of offerings (the monk offering material gifts and candles, the cat something a bit more simple and intangible). Naomi Bethel did these drawings, except for the last one which was done by Ashton Kate:

It was a really great weekend and very inspiring! I was most inspired by Natalie Nourigat’s commitment to quick life drawings in public spaces and cafes, and so I’ve been trying to do more work from life using ink. It’s been a really great way to resist the temptation to ctrl+z. Sorry Lipscomb friends and strangers, you’re about to get drawn! Here’s one of my communications professor, Prof. Prill: 


Hope you guys are doing well! I’m about to reach spring break, which promises lots of time for personal work, and maybe Zelda: Breath of the Wild??? I’m not going anywhere, but I’m going to try to make it fun and meaningful nevertheless! 

-dh


P.S. I have been playing a LOT of the new Smash Bros recently – here’s a really cool jazz cover of its menu theme. I don’t know how many people care for video game jazz covers, but I for one am a Big Fan.



Tuesday, March 5, 2019

Ratatouille Storyclock & Plot Analysis


Ratatouille. Rat-patootey. One of my favorite Pixar movies, and one that feels largely forgotten, but remembered fondly when some nerd like me brings it up. It was a real standout during the year it debuted, going up against Surf’s Up, Meet the Robinsons, and the one and only Bee Movie. The lighting/color is extra solid, it’s got one of my favorite scores (though anything by Giacchino is likely to make that list), and nuanced animation. I don’t exactly know who this movie was made for (perhaps I underestimate the ability of kids to relate to the struggles of a burgeoning artist) but I’m glad they made it. And I’m not saying this just because I’m also an artist trying to break into the industry. Or a rat. 

On a recent watchthrough, I storyclocked the film, my preferred way of analyzing/visualizing the overall plot of movies. For those that aren’t familiar, a storyclock represents the total runtime of the movie spread out around the circumference of a circular “clock.” For Ratatouille, 55 minutes is at very bottom of the clock. Story points are then plotted around the circle based on when they happen in the movie’s runtime. By tracking story points this way, you can visually record plot threads and see when things are set up and then called back to or paid off. Often these moments will create symmetrical patterns when connected across the middle of the clock. Sometimes they don’t. But that’s just stories for ya.

I wanted to share my analysis/summary of the film so you can watch Ratatouille and not feel the need to compulsively storyclock each moment, like I do. I wanted to analyze Ratatouille because unlike most animated movies, there’s not a physical goal to reach or a single big baddie to defeat, rather a series of escalating tests that serve to, well, test Remy’s abilities and his friendship with Linguini. I most definitely do not know enough about movies to be a film critic - I'm just someone logging their thoughts and trying to learn story structure - so take from this what you will. Usually my storyclocks get very messy and end up being unintelligible to anyone other than me and handwriting experts. The one for Ratatouille actually came out better than usual, but is still vastly cluttered (and was called “intimidating” by some of my friends at Lipscomb). I’ll break down the most important stuff below in case you too are intimidated by my small handwriting and poor space management. 


Normalcy: Remy is a genuinely talented rat chef but is frustrated by being denied the proper tools or recognition to fully develop his gift. 
Inciting Incident: Remy needs saffron for his thunderbolt mushroom. It all goes downhill from this decision.
Big Push: Remy is seen by the old lady, who in her panic/fury exposes and routs Remy’s entire rat family. Nothing can ever be the same again.
Break Into Act 2: Remy, now on his own, teams up with Linguini. They both stand to gain from this partnership – Remy can finally cook in a real kitchen, and Linguini won’t get fired from his job in a real kitchen.
Series of Tests: Act 2 then progresses with the duo continually coming up against tests of increasing difficulty (they must recreate Remy’s soup, they must come up with a new menu item) until they are challenged by the ultimate threat, Anton Ego, the Grim Eater. 
Building tension: All throughout this process, Remy and Linguini are becoming increasingly dishonest with each other. Linguini takes credit for what is actually Remy’s talent and forgets Remy due to falling in love with Colette. Remy steals food from the restaurant to support his family. 
Low point: This all culminates at the movie’s lowest point. Linguini and Remy break up, Remy is captured by chef Skinner, and Linguini is faced with meeting Ego’s impossible order by himself. 
Break into Act 3: After being rescued by his family, Remy decides not to abandon Linguini and in turn, Linguini finally gives Remy the public credit he deserves. Both have made a critical decision – Remy, who often avoids collaboration, seeks to help someone other than himself and Linguini is finally honest about his level of talent. Although these decisions result in the resignation of almost the entire kitchen staff, now that the duo is back together, we have hope that they will impress Ego. 
Final push: Remy, his family, Colette, and Linguini work together to not only satisfy Ego, but also awaken his sense of joy and delight. 
New Normalcy: Although Gusteau’s restaurant is shut down, Remy, Colette, Linguini, and (presumably) Ego start a new restaurant based on the friendship and coexistence between rats and people, Remy and Linguini.

Stuff I Noticed:
  • Linguini and Remy are opposites of each other. Remy has all talent and no means/privilege, and Linguini has no talent but does have means/privilege.
  • Remy’s and Linguini’s fates are linked – they both have a real need for each other if they want to accomplish the goals they separately set for themselves.
  • Linguini remains a waiter at the end of the movie, rather than returning to his position as a chef.
  • Symmetrical moments: the two chase/danger scenes (in the kitchen and Gusteau's will), Linguini and Remy team up & Linguini gives Remy the credit, Colette teaches Linguini & Colette confronts Linguini, introducing Linguini & Linguini owns Gusteau's, introducing Remy's family & reintroducing Remy's family.
  • This movie has a lot of exposition to do – it’s a movie about fine cooking that takes place in a gourmet kitchen (two things the average audience member will not be especially familiar with). However, it does a good job of spreading this information out across the first half of the film and in ways that also tell us more about the film’s characters.
  • This is a movie that celebrates art and artistry and the beauty of something well made.
  • Colette, even though she is a supporting character, has a strong, understandable motivation that transforms her into more of a character and less of an obstacle to Remy’s and Linguini’s success. 
  • This is also one of a few Pixar movies that start with a “watching TV within the movie” sequence (Up, Incredibles)
  • Remy’s mentor is an imaginary Chef Gusteau. As the ultimate self-taught artist, perhaps it’s fitting that his mentor figure is Remy himself, in the form of his celebrity idol. This can’t be good for Remy’s personal growth.
  • Remy isn’t a deeply flawed character, his most apparent flaw is the fact that he’s a rat, something he cannot control. Yet he is subtly shown to be averse to collaboration with those he sees as inferior, often immediately dismissing the opinion of Colette and others. Since Remy is typically right, Remy never gets the chance to notice his own stubbornness. 
  • Rats take, humans create.
  • I like this proverb - Not everyone can be a great artist, but a great artist can come from anywhere.

-dh


Saturday, March 2, 2019

How to Use Your Last Moments of Freedom Before Submitting to the Animation Overlords: Preparing for Art School

Hey Roost-ers,

I was talking with a group of prospective students at Lipscomb today and someone asked what they should be doing during the summer to prepare to study animation in the fall. In the moment, I stumbled something out about making sure to practice your drawing so that you can focus on caricature more once you come to school, but my inadequate answer has been haunting me for the rest of the day and I felt like I needed to tell someone a more complete answer to this query. And if you're reading this, I guess it happens to be you. I hope it's applicable, or if you know someone who's preparing to go to art school, feel free to send this post to them. Of course, I'm perhaps not the best person to ask, but this is the Internet and I can SAY THINGS I'M NOT QUALIFIED TO TALK ABOUT GERSH DERN IT! This is also directed primarily at people who have already been accepted to a college or are applying to a school like Lipscomb which doesn't require portfolio reviews (though that may be changing soon). You're probably already doing most of these if you have a portfolio good enough for major art schools, and portfolio building is a whole 'nother topic, which I can discuss if you're interested.



Things that I Think Are Good Things to Do During the Summer Before Your Freshman Year at College if You're Pretty Sure You Will Be Studying Animation During Your Freshman Year
or 
Preparing for Animation School

  • Work on your drawing and draftsmanship. Richard Williams recounts in The Animator's Survival Kit being told by Richard Kelsey: "First of all, kid, learn to draw. You can always do the animation stuff later." I live by this, and both Winsor McCay and Milt Kahl agree - you can only go so far in any kind of 2D production without having a solid grasp of drawing skills.  Unless you're planning on working mostly in CG, the most important thing I can tell you is draw all the stuff. As I've spent the past year animating, I've been more crippled by my inability to draw the figure from strange perspectives than my ignorance of animation techniques/principles. Even if you think you're good at drawing already (and if you got into CalArts, Sheridan, or Ringling you probably are), there's bound to be something you're not so great at drawing. Work on that. My first assignment at Lipscomb was to do several concepts of a 6 year old girl character, not at all my comfort zone. 
Why I did I decide to draw a sick girl? I do not know.
    If you draw amazing girl characters, do some angular muscle men. What? You can draw humans of any age, physique, and gender perfectly? Then draw cars. Drawing cars humbles a man. Draw from life. Copy the masters. I started my drawing career only a year or two before coming to college, and if you're in that spot too, then pick up that pencil and get going!
  • Give digital art a shot. On a related note, if you have access to a tablet or another way to draw digitally, give it a try. The animation world is heavily digital nowadays and there's a bit of a learning curve to the medium. If you're good with traditional media, this curve will be a little less. Digital art can be overwhelming, but at least get familiar with the idea of layers, clipping masks, and free textured brushes. There's so many different ways to do digital art, but chances are each tutorial will use 2 out of those 3. If you don't have access to digital, look those things up but don't buy a tablet - you'll be given access to one pretty soon when you get to school.
  • Listen to animation podcasts. Hearing how other animators got their start will help inspire your own journey and show you that even the best industry artists still had to work hard and deal with rejection in order to get where they are today! It's easy to forget that. I recommend the Jorge Guitierrez or Glen Keane episodes of the Bancroft Brothers Animation Podcast or the first episode of the Three Point Perspective Podcast. And Three Point just released an episode specifically about being an art student! I haven't listened to it yet, but I'm pretty sure it's good.
  • Buy at least one "art of" book and cherish it. If you want to study animation, chances are you like at least one animated movie. And if that movie was good and/or made within the past 30 years, there's a pretty good chance that the movie was accompanied by a whole book filled with the concept art that helped to make that movie possible. That is an "art of" book, and you should buy it. Art of books are awesome. They're basically my textbooks/bibles when it comes to designs. Need some storyboard reference? I look at Coco. Working on a fur.. I mean anthropomorphic project? I pull out my Zootopia and Madagascar books. Art of books show what is industry standard and what you should try to meet or exceed when it comes to your own work (but don't expect that kind of quality to appear freshman year or perhaps even in college - these guys are pros and they are old) If you need recommendations based on my highly refined personal taste, Zootopia and Over the Garden Wall have nice books. Look for volume of art, artists being credited next to their works, and text describing how they made the thing. 
  • See if the school/animation department (or individual animators/artists) have a social media presence. It's a good way to get a vibe of the program and to start those friendships before you even get to school! For Lipscomb it's @lipscombanim. In my experience, most students will follow back if they know you will be coming to campus soon! Don't be a stalker, but you don't have to be a stranger either...
  • Don't forget about Daniel Haycox when you're famous and working on cool projects in the animation industry. This step is a good idea! Probably. Just like I'll still be looking for jobs at that point. Probably. "cries"
  • Go somewhere or do something new. You can't spend your whole summer doing animation stuff. That's what freshman year is for! If you have the budget to travel, go! I frequently reference specific places I've visited when researching new projects. It doesn't have to be a big or expensive trip, I referenced a neighborhood in my hometown for a recent project. Just something out of your normal path. Meet up with a teacher or mentor and get advice for college. College goes by fast, and you can expect to have only three more summers after this before you don't have summer break anymore!
On that happy note, enjoy graduation and summer. Freshman year can seem scary, but once you get to campus you'll get to meet a bunch of new people (potential friends??) and have a lot of fun. Hold on to that youthful optimism! And feel free to come to the Roost if you need some help. Good luck, and if this helped you, let me know!

-dh