This past weekend we had Disney story artist Natalie Nourigat on campus! Natalie was our first notable guest who is fairly new to the industry, meaning that her talk went a bit differently than the other lectures I’ve been to. Usually the animators give a speech they’ve likely presented a few times before at conventions, talking about the stories from the many projects they’ve worked on across several decades. Although Natalie has traveled around the world and done a lot of great comic work, Ralph Breaks the Internet is her only current screen credit. So the talk naturally ended up being a little on the shorter side. This wasn’t necessarily a bad thing, as it allowed time for a nearly hour-long Q&A once she had finished speaking and pitching some storyboards. She fielded a lot of questions, some dealing with some particular storyboarding points, but most with more general topics of life as an artist. She also got a lot of difficult questions that I would have handed with a lot less tact, but that she took on gracefully. I remember one particular question about “finding your style” (something that I don’t think about and don’t want others to worry about) which prompted a really thoughtful answer that I could totally get behind. (The short answer being “draw in the styles you like, things will stick around and accumulate and that snowball will become your style.)
This caricature doesn't really look like her, but here it is anyways.
This was also the most hands-on animation workshop I’ve been a part of. We started the morning with some improv games – definitely not what most of the students (and me) are used to but were fun nevertheless – and then got straight into storyboarding using the “Next 5” exercise. We all divided up into teams, each with a director and a set of story artists. Everyone was shown the same photo, which had to be the opening shot of a storyboard sequence. The story artists then drew five storyboards expanding on the photo and turning it into a complete story. We had to do all the drawings in 5 minutes with only a sharpie and paper! These storyboards were then pitched to the director, who used the material generated to direct the story team towards one consistent story idea, which everyone then boarded in 5 minutes (still using the photo as the first shot). And finally, the director pitched her favorite version of the sequence to the whole class. The director position switched around, so everyone had a chance to guide the story. When I do my storyboarding, I spend a lot of time thumbnailing and planning interesting compositions, so the time limit and inability to erase was really challenging to manage at first! But after a few tries I got more comfortable with confident lines and quick visual communication. Here’s an example of one sequence’s progression:
The picture for this one was a guy walking down the street wearing some kind of giant paper mache animal head, perhaps as part of a parade.
This was my first suggestion to the director, imagining that the man was delusional and lived his entire life as a cat, wreaking havoc upon humans before being ousted by a man wearing a giant dog head.
The director liked another artist’s idea of the man wandering into a birthday party and being mistaken for a piƱata. This was my take on that idea showing him getting lost from a parade, eventually being beat up by kids with bats in a cartoony dust cloud and then fleeing the mob.
It was a really great weekend and very inspiring! I was most inspired by Natalie Nourigat’s commitment to quick life drawings in public spaces and cafes, and so I’ve been trying to do more work from life using ink. It’s been a really great way to resist the temptation to ctrl+z. Sorry Lipscomb friends and strangers, you’re about to get drawn! Here’s one of my communications professor, Prof. Prill:
Hope you guys are doing well! I’m about to reach spring break, which promises lots of time for personal work, and maybe Zelda: Breath of the Wild??? I’m not going anywhere, but I’m going to try to make it fun and meaningful nevertheless!
-dh
P.S. I have been playing a LOT of the new Smash Bros recently – here’s a really cool jazz cover of its menu theme. I don’t know how many people care for video game jazz covers, but I for one am a Big Fan.
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