Showing posts with label style. Show all posts
Showing posts with label style. Show all posts

Tuesday, June 1, 2021

Skipping Art for Sea Turtles, and Other Nautical Tales

sailor dan in perhaps his truest form, with fellow wayfarer joe mulligan

Hello Bloggerfolk!

I'm back again, fresh from the airport, a bit more tan, a lot more tired, and very glad to be home, or at least some semblance of it. My nomadic summer continues, having spent the most recent stint of it in the bays around the island of St. John! Inspired by our previous trip to the southern seas, my dad and I decided again to go sailing. Only this time, the boat was significantly bigger, the bathrooms were slightly less scary, and the crew was made of old high school friends (both my dad's and one of my own!)  It was my big hurrah to celebrate having finished four years of college and being 99% graduated (I shake my fist angrily at my remaining summer credits). And before you get too jealous, I'll have you know that I was covered in sunscreen most of the time (icky), had a major case of sea legs (wobbly), and got stranded at least once (more on that below). But I'm not gonna lie - it was a great trip and a major blessing. Getting to swim in blue water under jungle hills dotted with pirate-era ruins is pretty much how I’d want to spend any summer ever. Sailing is a lot like camping, in that there's danger and uncomfort which is then traded to experience a beautiful place about as closely as you can. Unless you have a 5-mil+ yacht. But I don't think that will be happening for me anytime soon.

I promised art in my last post, and did my best to deliver. But it wasn't as straightforward as I had hoped. Drawing while on this trip was surprisingly difficult, as my drawing process typically includes two things: lots of reference, and lots of time. And I didn't have much of either on this trip. With limited cell service, I was cut off from the illustrations and art styles I often reference while drawing. All I was left with was the scenery, my natural instincts, and what I could remember. Which perhaps is a good look into where I'm actually at artistically, when I'm not borrowing tools from and measuring myself against other illustrators. But the perfectionist side of me was never really happy with how the pictures were turning out, which made me even more disappointed in the amount of time it was taking to draw them.

me and the pad

Drawing is fairly isolating - working on my iPad meant I was out of the sun and away from the fun for extended periods of time, and I began to feel like I was missing out on the trip in the same way that a tourist misses out on his when he's too focused on taking photos. In fact, drawing often fills that same desire for me as photos do for the tourist: the desire to take some part of the place you're visiting back with you. But in doing so, you miss out on actually experiencing the place firsthand. There was a distinct point on the trip when I was struggling to draw some dang shoreline because I didn't have the time or reference to really nail it, while my friends were out swimming with freaking sea turtles and I thought what am I doing??? is having a nice picture really worth missing out on that?  So I ditched art for the rest of the trip, swam with two sea turtles, and it was wonderful. 

Before I had that "screw it" moment, I did get in two pictures that I liked, both done in a polygonal style based on my memories of Laura Bifano's work, which I recently discovered and really like. It's a novel, very digital approach to landscape painting, but for some reason, it was the only style that really felt natural at the time. I'm also including the shoreline that caused the epiphany because if I can't feel comfortable sharing bad art here, then I won't anywhere. 

golden hour at leinster point and tortola

i just love clouds so. freaking. much.

ugh

Drawing issues aside, the trip was great. The main island we sailed around, St. John, is mostly national park, meaning that the views are relatively unspoiled and it truly felt more wild. I'm not the biggest fan of resort vacations or overdeveloped places... give me ancient ruins and trees any day! This trip had them in spades - we even discovered ruins of a resort house on this quiet beach! 


That tower up behind me is, you guessed it, MORE ruins (pirate-era dutch windmill tower). And while it wasn't on the itinerary, we also got to snorkel over a shipwreck (checks that one off the bucket list) Pardon me while I geek out about ruins for a moment... how have I never talked about this on the blog before??? 

We had a few close shaves, mostly due to the assumption that “we wouldn’t ever run out of gas for the dinghy boat.” (small boat that gets you from the bigger boat to the shore) And that assumption was put most strongly to the test one night when we decided to dinghy 20 minutes across the bay with a more than full passenger load just in the hopes of a seafood dinner. Instead of a seafood dinner, we were greeted with no easy place to park (and for some reason we settled on the smelliest part of the whole harbor to disembark), no seafood (the only place nearby was a hamburger place where we waited literally two hours for food), and barely any gas (as this was the only harbor that had no gas station). By the time we were leaving, the sun had more than set, we were pretty much out of gas, and we still had a 20 minute drive back, against current, in the dark. Dad and I were pounded by the oncoming swells as we pondered what to do in the very real possibility of running out of gas, wrecking on shore, or any number of unsavory outcomes. Thankfully, those outcomes remained hypothetical and were able to make it back. But when the dinghy ran out of gas the next day, stranding us on an entirely different island, we realized just how close we had been to a legitimately dangerous situation. (shoutout to the Alabama guys who got us off that other island). 

And while those dinghy trips made me never want to step foot off of the boat again (for fear of being stranded on yet another island), eventually we did and headed back to the states. It's quite nice to be on the mainland again, and I'm ready to settle into my new place where I'll spend the next couple weeks (this one has a pool! yay!) Hopefully it won't distract me too much from the mountain of Bearpuncher work that needs to be completed but... we'll see ;)

wishing you a great summer of ruin-exploring adventures!
-dh

Music Recommendation: The two songs that were pretty much always in my head the whole trip were Calypso by John Denver and the Pokemon Ruby and Sapphire dive theme. Which are very likely NOT the first two songs that come to most people's minds when it comes to seafaring, but are both incredibly nostalgic for me. (sorry not sorry, beach country music)

Saturday, April 25, 2020

Little Mandalorian GIF - and Molly!

Hi all - 
This post is preeeetty much just an excuse to post this gif full size since Instagram is not quite ready to handle my somewhat wide cinematic stylings at this current moment. So without further ado-



BAM. The Mandalorian. I've been watching the show off and on throughout the past few months and just finished it last night. Despite the baby yoda flood it induced I really like it (and therefore find it strange that I was able to wait so long between watching episodes... hmmmm...) It honestly feels like the most Star Wars-y Star Wars that's come out since Disney bought the franchise. Proof that you don't need 100,000 star destroyers that are also death stars to have compelling stakes and powerful heroes. I honestly really liked the relatively small scale of the project - the show kinda stuck to it's own corner and then made that corner super fun. And I really respect that. And the Mandalorian himself was so well handled - you could tell what he was feeling even though the helmet stayed on. (Ever notice how in Marvel movies they always have to take the helmets off? IN FIGHTS???) I was so afraid that the were gonna take Mando's off too early - glad they saved that reveal until the right moment. And with Taika Waititi working his signature charm on the final episodes it just really made me want to draw something. Which is always a little dangerous since that kind of inspiration typically fades when I actually have to draw the armor and perspective and character and what have you. So I took a page out of GGDG's work and just tried to simplify everything as much as possible like she does in this Samus/Metroid comic. I always feel a little bit more unsure when I do this - since there's less paint on the page it's harder to judge if it's actually good or not. But after some eye-blasting pinks that definitely weren't in the actual show I think I made something that channeled that inspiration without getting discouraged. So yeah! 

I also made this art of Molly from Animal Crossing recently - she moved into my village a few days ago and is Just the Cutest Little Duck Ever Wow.



I've been in a big simple+cute kick cause I really don't want to draw details right now :P And I've also been digesting 100% cute due to the amount of Animal Crossing I've been playing. (I'm building a little North Carolina barrier island town - come visit!) And while we're talking cute art here's a caricature of Sam Abner I did for our department's annual show (now online due to covid)



I didn't have a whole lot of time for caricatures this year since I was busy drawing caricatures for the Good Boy Richard credits (ironic) but I wanted to make sure I got one in for Sam since he's been a big part of my college experience and is also GRADUATING (wow). This year's senior class includes many of my closest friends at Lipscomb and I wish I could draw them all. But the truth is I did Sam's on the day of the show which was ALSO Good Boy Richard's premiere and I didn't have much time for anybody else. :( Both Sam and Molly were styled after ieafy's work - I love how slick and unapologetically digital her pieces are and it's a fun style to cycle back to now and again. 

Now with summer so close on the horizon I'm excitedly looking forward to the potential it holds - most of my internship offers have been getting cancelled, but hey a blank canvas technically has the most potential (and also a paralyzing multitude of options but we'll ignore that part). I'm planning on doing some more personal work and taking some online art classes. Hopefully I'll follow through and actually do those - the doing is the hard part :P Maybe I'll even open up commissions! I've never officially opened for that kind of thing cause no one's asked and I've always had a general "contact+pay me and I'll draw for you" policy going so I never thought it was necessary. 

I'm also excited to go to the movies - the experience of actually going to a theater with lots of strangers just feels so foreign right now and almost mystical. I am ready. And waiting. Hopefully not for too long, but who knows at this point. In the meantime I've also been wanting to make a bit more video content while my Adobe Subscription (Quarantine Edition) is still active. Maybe a process video of a past piece with commentary? What say you, bloggerfolk? Just let me know --


May you continue to weather these times with grace, courage, and creativity.
It is the way.
-dh

Tuesday, March 31, 2020

The Binding of Fenrir

Hello again! I'm back, and much sooner than you expected, no?

The past few posts here on the Roost have been very much life-updatey, which is totally fine. There is a lot of life stuff going on right now that I feel a great need to set down on digital paper. But I claim to be the proprietor of an art blog, so I think it's time to talk about some art as well! To be honest, talking about the art/philosophy side of things scares me a little bit more, cause it takes more thought and preparation to write, and sometimes I just don't want to put in that kind of effort :P

But today is different. Cause today I have something to show! So let me give you the pitch and origin story for this piece I'm calling The Binding of Fenrir -



It's a little bit more grim than your average Daniel Haycox piece, and perhaps not as grim as it should be (I'm aware of my limitations, somewhat) but I'm pleased to present it to you and to have made a substantial piece of personal work despite being home with the ever-present temptation of the Nintendo Switch. For those wondering, it took about four days of sporadic work.

This piece is my entry in March's Character Design Challenge. For those unfamiliar, the Challenge is an international contest/facebook group where everyone can contribute one design a month based on a particular theme. Although I don't anticipate becoming a character designer someday (many others are much more gifted for that task) the Challenge provides some helpful structure to my personal work and a reason to create other than "just making something cool." Which, ironically, was essentially my motivation for making this piece. I've given up the idea of winning the challenge - I have no idea how they judge this thing, winners are sometimes far better and other times about as good as what I can produce (I'm aware of my limitations, somewhat). But the Challenge nevertheless provides an arena where I can display work in a community, and that is still worthwhile in my book :)

The Challenge theme for this month was Norse Gods - which I was excited to try. Despite my familiarity with the myths, I don't think I've ever actually drawn one. Due to my recent study of Anna Scott's work and canines (seriously, I'm working on an uncommon amount of dog projects right now) you probably could have guessed that I wanted to do a take on Fenrir, the monstrous wolf doomed to gobble up Odin and be A Pretty Big Deal In General during Ragnarok. But I wanted to depict him at his lowest moment, when he's finally bound by the gods using the magic ribbon Gleipnir. It's this really cool contrast between a delicate, unassuming ribbon that's holding back the strongest, baddest monster. And although that's where I began, the emotional element of the piece started to become about betrayal. Even though Fenrir probably would have eaten Odin anyways (that's the problem with prophecies) I imagine that the gods' betrayal and treachery is actually what cemented the badness in Fenrir's heart. This idea runs through Neil Gaiman's telling of the myth, which I referenced a lot while making this piece. Although the story should be a moment of triumph over a monster, Gaiman's telling is pervaded by sadness, especially because he builds up a friendship between the god Tyr and Fenrir. (That's Tyr's hand in Fenrir's mouth btw. Hard to recover from something like that.)

There were several things about Gaiman's telling that I could not use, and I took significant artistic license in general when concepting the piece. For one, Gaiman describes the ribbon as nearly invisible, which would obviously not be a great pick for a visual representation. I chose a light pink ribbon instead because it more directly communicated the delicate idea I was going for. Also, Fenrir should have been bound into the ground, not hung, but I felt like the hanging symbolized Fenrir's helplessness in this moment a bit better.

And from there I was off to the races! And by that I mean the incredibly daunting task that is Making the Thing. I tried to find some sad music to listen to while I drew, but my music taste is so incredibly upbeat that the closest thing I could find in any of my playlists was Jess Ray's "Humble Heart." So I listened to that a couple times and then just tried to make do with other stuff.

I've been in an interesting place with regards to style recently, and I wanted this piece to be a real step forward into something new. I've been most influenced by Saira Vargas recently which has been a huge help to my art, but also leaves me feeling like I ought to branch out and do more detailed, rendered work. So I've been studying Anna Scott, who has such a natural sense of detail and texture without losing simplicity. In particular she has these glorious wolf characters with such rich and subtle hair textures - which you may very likely see some callbacks to in this piece.

The problem is that rendering terrifies me. I don't really know how to do it, and I'm worried about over-doing it. I also like knowing if the piece is going to work pretty early into the process, which is actually doable when working very simply. But rendering pushes that "yes, we're not gonna die" moment later into the process which is very uncomfy. But I can't stay in the boiled down, simplified zone forever. Time to move. So this piece ended up becoming a fusion of Kole, Vargas, and Scott influences, which hopefully produced something very Haycox by the end - but you'll be the best judge of that. I've prepared a couple graphs to show what I mean:


It also does this:


Which maaay prove a problem as I try to enter the industry. I just love the simplicity of TV and the richness of feature design! And perhaps in personal work like this I don't need to try to fit myself into one of the two hirable boxes, but just explore a little and figure out what the Haycox style should look like. And draw some wolves with dude's hands in their mouths. Cause I guess that's what I do now. That's my brand. 

Just kidding. Style's a weird thing, and the best metaphor I've found for it comes from a Nicholas Kole interview in Character Design Quarterly:

"I like to think of artistic style in the same way as dress-sense: with clothes, you give yourself permission to go through phases. You might try new looks as your tastes change, and shed old age-inappropriate items as you grow. All the while there will be colors, cuts, and looks that you continually gravitate towards even as things change, things you just know feel 'like you.'"

I think about this a lot when it comes to discussions of my style or others', and hopefully it's a helpful metaphor for you too! A lot of people stress about style but if you see it as something natural and already a part of you, then you can focus more on nurturing and growing it without a big sense of urgency. Also, Nicholas, if you read this blog, let me know and I'll try to avoid so many fanboy moments in the future :P That's one of the problems with writing for the internet... you just have no idea where this stuff lands! 

Hope this post finds you well, weathering these times with grace, courage, and creativity.
-dh



P.S. Comments should be working now on this blog, let me know if y'all run into more issues.