Well, not exactly.
But I am pushing the bounds of when it's appropriate to post a "2021 wrap-up!"
For some reason, it's been really hard for me to summarize my experience of 2021. The year had several distinct stages, each with their own joys and disappointments. It was a very mixed bag of a year for me - one where many goals were achieved, but many dreams left unfulfilled. Although it's only a month distant, the year already feels fairly foreign to me. I was in school only a year ago! Hah. Weird to think about.
But before I go and get too introspective, I wanted to share my favorite things I discovered in 2021. So in case you happen to be looking for something to direct your eyes (or industry awards) towards, here are my recommendations. As always, I'm not limiting this list to things that debuted in 2021, just things I watch/read/played for the first time last year.
Movie of the Year: The Mitchells vs the Machines
This film continues the innovation and heart first shown in Spiderverse, establishing Sony's position at the forefront of the American feature animation scene. It's probably the funniest movie I've seen in a decade, with absurdly dumb, smartly utilized jokes that hearken to the directors' days on Gravity Falls. I was worried that I liked the movie only for artsy reasons (art-school protagonist, innovative use of CG reminiscent of watercolor mixed-media) but its multi-week tenure on Netflix's top ten speaks to its widespread appeal. In addition, my mom was recommending this movie to everyone she talked to, a rare and sacred honor. This movie knows how to flip between being as zany as possible during action-comedy sequences, and as real as possible during the family scenes. If it doesn't win the Oscar, I will flip.
Show of the Year: Centaurworld
This may be because I don't watch a ton of TV any more, but I felt like this was a weak year for animated TV. Many good shows (Hilda, Bluey, Mao Mao:HoPH) were in their between-season hiatuses, with only Amphibia holding down the fort with its killer season finales. However, Centaurworld's first season stood out with an incredibly satisfying story set in an incredibly weird and song-filled world. Kimiko Glenn and Megan Hilty are just fantastic as the show's leads, providing such life to the character dynamics and the show's soundtrack. It's with great regret that I say that Season 2 falls vastly short of its predecessor and instead plays out like an awkward fanfiction dotted with decidedly un-catchy songs. I don't really know what happened there, but Season 1 is good enough, and self contained enough, to establish Centaurworld as a great offering from Netflix Animation and my pick of the year.
Note 2: Aquaman, King of Atlantis is a STRONG runner up and since I don't think it got enough love, I'm plugging it here.
Book of the Year: Watership Down
You can find my full review here, but this was easily my favorite book I read this year. It has such a well-balanced sense of scale - both in the physical setting and worldbuilding. Nothing feels too sprawling or extraneous, so the author gives you permission to care about each detail he provides. And these are details you're gonna want to care about - daring escapes, bunny politics, prophecies of doom(!?!) The adventure is grand, the in-world fables are highly enjoyable, and the characters are rabbits. What more can you want from a book?
Game of the Year: Villainous
Whaaaaat??? A Board game as a game of the year??? Luckily for me, I wrote this category vague enough that I can do this. Try and stop me. You can't.
Vindictive arguments with incredulous (and imaginary) readers aside, I got so much enjoyment out of this well-illustrated game based on Disney's more nefarious cast. This game succeeds due to its balance of story and complexity. Each character/player has a different win condition based on the villain's cinematic plot. As Cruella, you'll have to search out and capture puppies across various locations. As Scar, you'll knock off Mufasa (and then enough of his allies) to secure your rule over the realm. As Prince John, you simply need to collect enough "beautiful, lovely taxes! Ah ha." All these various systems are housed within a streamlined core ruleset - uncommon for an asymmetrical game like this. Learning the different villain plots is the most complicated part, but there's enough similarities between them to make this game easy to pick up without losing any replayability.
Newsletter of the Year: Animation Obsessive
(2021 BONUS CATEGORY!!!)
This year, as part of a general move towards the analog, I got really into newsletters as a preferred social media. (I even tried my own! Sorry for putting it on hiatus, guys) If you have an email, and are interested in animation at all, I recommend subscribing to Animation Obsessive. They provide some of the most well researched dives into the craft of animation (weekly!) This is some intelligently written stuff, nearly academic and yet instantly approachable. They cover animation of all types, from all places, and dang do you feel cultured after reading it. At times when I don't feel like an artist or I lose my faith in animation, I read AO, and instantly I'm back in art school - informed on what's new, a bit snobby, and ready to make something.
***
For me personally, last year pivoted around my graduation from college, and all the rippling effects and changes and responsibilities that come with it. And boy did I complain and fumble my way through it. Complaining and fumbling, people. After a leisurely summer of working on personal projects while housesitting, I got a major case of lifestyle whiplash in October, when I got my first fulltime job, first apartment, and the very, very minimal amount of free time that accompanies such responsibilities. There's a lot of college luxuries that I found myself wistfully gazing back upon: free time during the sunlit hours, a focus on creating personal art, and the ability to travel to name a few. I've now gained a great respect for grown-ups (especially those with kids??? how??), a great nostalgia for the easy days of college life (wow, that was early), and a great case of sleep deprivation (uh oh).
I spent the beginning part of 2021 preparing to leave Nashville, and the second half coming to terms with staying here. This spring I said a lot of goodbyes. I was saying goodbye to the people who I had walked with for the past four years - professors who built me as an artist and the friends who'd built me as a person. I had a lot of lasts. Last Caricature Show. Last Five Minute Film Festival. Last college class. Yet the despite the sadness that accompanied this departure, I felt like it was time. Like the Elves, Frodo, and Gandalf, my time in my old world had come and gone. I didn't recognize most faces on campus anymore. My skills were ready to be tested out there at An Animation Studio, where I would begin the next phase of my education. I was ready to drift into campus legend as "that weird guy who always had long hair and sandals" and go tread those sandals elsewhere. During all of the covid-time I had been building up a mighty thirst for adventure, and no place seemed too far away. I'd go to LA, Brisbane, Kilkenny - whatever it took. I was going to "make it," and hopefully draw some new coastlines, pay with new currencies, and create some new stories along the way.
But just like an awkward partygoer, I found I had said my goodbyes a tad too early. As the year went on, I struggled to leave town. A few key things were holding me back. One was my commitment to finish Bearpuncher, my thesis film. While in school I had bitten off way more than I could chew and had prioritized lifestyle rather than making art, which left me with plenty still to do. However, I had made a commitment to finishing it, which felt like something I could do given that I had no job offers coming in (second reason to stay). Although I got really far in the interview process at DreamWorks, my applications remained fruitless. This barren ground would later blossom into a position working at Shining Isle, which has been an incredible experience. Less than six months out of school, I now find myself working in animation, which is incredibly uncommon. Even more uncommon is the studio's location - just south of Nashville. This has left me free to stay in touch with all my good friends, and to continue being blessed by the community we've been building here (third reason to stay). I'm writing this now in my first apartment, nary two blocks away from campus. I can even hear the Lipscomb bells ringing out on the hour (which I do not begrudge, I'd always like to live in a place with bells.) Despite all the obvious goods of this familiar location, I remained haunted by the fact that it felt decidedly un-adventurous. What was I to do with the courage I had been building, an appetite that called out for the strange and new?
I guess what I learned this year is that for as much as I idolized the idea of the adventure of life, I don't get to be the person who draws the maps. Instead, my role is to chart the best course within them. For as much as I admired the Fellowship, courageously carrying the ring to Mordor, I had forgotten that Frodo never asked for such a quest. Sure, I wanted an adventure, one with excitement and challenge and risk, but ultimately one that built the skills I already wanted to learn, took me to places I already wanted to go, and satisfied the ambitions I had already set in place. But I'm not sure adult life, or adventures work quite like that.
Looking out a the beginning of 2021 I was unsure of the "terrain" of my life. Where would I be living? Who would I be working for? And my college friends - would we be able to stay in touch? And although I've now found the answers to those questions, they didn't all come from me. They came from covid restrictions, community blessings, application rejections, job offers, and ultimately, God's plan.
Now looking out on 2022, I've scouted out the terrain, but now need to decide what route I'll be taking. I know what I'll be doing this year, but what do I want to do? Are the grand ambitions I coddled in college worth keeping around? What am I willing to give up to be an artist - and is it worth it?
For despite the big, existential questions that usually resurface when writing for my blog (or watching tick, tick... BOOM!), my day-to-day life in 2021 was actually pretty fantastic:
- I practiced hospitality now that I had my own space
- I learned how to cook all kinds of new things
- I have several artists in my life who could make great mentors and help me learn
- I have a fantastic community of artists and non-artist peers who encourage me every day
- I learned what it takes to get hired in animation
- I joined in on the sea shanty trend, an ashamedly non-hipster move for me
- Also started listening to a lot of musical soundtracks
- I'm officially in the time of my life where I get to attend a bunch of weddings, and even co-best manned in one
- Had a big Italian phase this summer after watching Luca
- Had a big Lord of the Ring phase this fall because I want to live in the Shire
- I ran my best 5k ever, placing surprisingly well in my age group
- Went on big, adventurous trips to the Smoky Mountains and the Virgin Islands
- Spent months primarily working on personal work
- Polished my swing dancing skills alongside a live big band
- Got really into board games
- Ate tacos on Mondays
- Played trivia on Tuesdays
- Got to the final round of internship interviews for a LA studio
- And then actually got a job in animation, for a studio that admires the good and true and beautiful
It's tough to reconcile the everyday goods with the big-picture worries. It's going to be weird to pass from a year characterized by transition, potential, and instability into one that promises to be predictable, defined, and stable (at least in my personal life. The world at large is still pretty wack.) I'm still not used to it, still just as bad with commitment, but I'll keep on fumbling my through it. I'm thankful for where I'm at, excited to see what's next, and ready to keep on learning. I may have finished my formal education, but I have a sneaking suspicion that I still have more to learn than ever.
To learning, to fumbling, to good cheer and the friends that walk with us.
To 2022!
-dh
Beautifully summarized! I'm honored to have been mentioned. And where can I buy more stickers???
ReplyDeleteThank you! You can find more here: https://danielhaycox.gumroad.com/
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