Saturday, February 9, 2019

Sickness, Storyboarding, and the Importance of Physical Art


Hey fellow Roost-ers,

It’s been a weary week for me – I had a major storyboarding assignment due on Thursday which I did not give myself enough time to work on, and in the midst of this I’ve come down with what I presume to be my nearly annual bout with strep throat. I’ve finally had the chance to rest a little bit and I’m dearly hoping that Professor Hodge does not upload our next boarding assignment anytime soon … or at least waits long enough for me to spend a little bit of time here at the Roost with you (Don’t stand too close, I may still be contagious).
            Aside from getting sick, I think this second semester of sophomore year has been off to a good start – I’ve had a lot less homework than usual which has allowed me to put all of my drawing time into learning storyboarding, a discipline I definitely am enjoying. It’s what I wanted to do when I came to Lipscomb, and I still want to make it a major part of my wheelhouse. To me, storyboarding feels like glorified thumbnailing (and I like thumbnailing), and I enjoy the puzzle of trying to tell a story in the most visually interesting way possible. I like background art and 2D animation (but not necessarily the tedium that accompanies them) and boarding lets me do both in a fraction of the time. It’s also given me a whole new way to view and analyze movies – so as a result I have been thinking way too much about screen direction recently. I’m pretty happy with the sequence I’ve been working on this week, and you’ll likely get the chance to see it in a story portfolio or blog post sometime soon.
            I’ve also been learning CG animation, which has been a lot more intuitive than I would have thought. I really like how a lot of 2D principles (especially posing and silhouette) directly transfer in to the CG realm. We’re working with Maya and so I’m basically just editing curves and numbers – just fun left brain kind of stuff, but still satisfying when the illusion of weight and motion comes through.
            When not working on homework I’ve been trying to be better about keeping up with personal work – such as weekly fanart and zoo trips when Nashville receives freak 70 degree days in the middle of the winter. I’m thinking about making a little short piece of animation (10-20 seconds) which would incorporate a 2D animated character and painted background. I don’t think I have enough time to do a short, but doing even one shot sounds really fun right now. I’ve been watching Netflix’s Carmen Sandiego, a show with great production design and one I want to do some studies and fanart of (SO. MUCH. RIM. LIGHTING). The writing has some issues and the two Boston kids are SO ANNNOYING but globetrotting adventurers and Carmen’s slick outfit make the show worth it. I’m also glad that Hilda, which I would consider to be Netflix’s best animated kid’s show right now, won every Annie it was nominated for. And Amanda Jolly won an Annie! It was a good Annies this year.
            And now for some art: I had the chance to go to the Frist museum last night and do some studies. The Frist has a really good exhibition this spring with French painters like Van Gogh and Rosseau as well as hilarious pieces like Count Sandor’s Hunting Exploits and Portrait of an Extraordinary Musical Dog. A little something for everybody.

Henri Rousseau's Tropical Landscape

George Stubb's Tiger (Might need to turn up your brightness for this one)

a rare photo of the artist not wearing sandals

            While I was there and doing these studies I was struck by the thought of how amazing it was that Henri or Vincent stood and pondered over these exact canvases, these specific brushstrokes. They had touched these particular places in space. Aedan Peterson and I often talk about the differences between digital and traditional work, and the advantages of both, but one thing that I do lament as animation art becomes almost entirely digital is that we don’t have any original copies/works any more. We have .psd's that can be duplicated in a matter of seconds. Digital art is a medium devoid of location and physicality. We can’t hold any piece of digital art in our hands (or screens) and know that the artist slaved over this particular canvas, putting his/her heart in to this specific point in space. We can't be there with them. We have many original Mary Blair paintings to display and sell, but few Cory Loftis ones. This isn’t to say that digital art is inferior because of this fact, but I think it gives cause to keep a traditional workflow around, so that we don’t lose the experience of interacting with original works of art. 

That’s enough slightly-depressing philosophy for now. Here's another tiger.

For David DePasquale's Megatiger Kickstarter


And here’s a sketch of Fiona the Hippo, which did surprisingly well on Instagram.


Thanks for everyone’s comments on my Dream List, I’m excited about it and it’s seeming more likely that some of them might actually come to pass in the near future!

Stay warm,
dh

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